03 / Project archive

THINGS I'VE BUILT.

A project archive for technology experiments, game development, graphics work, and ideas that are still evolving.

01 / ENGINEERING · GRAPHICS · GAME TECHNOLOGY

TORF

Thenuwara's Open Rendering Framework. A real-time rendering/game-engine project exploring real-time graphics, engine architecture, performance, tooling, and experimentation.

Real-time renderingGraphicsToolingGame technology
Case study ↗
TORF — Thenuwara's Open Rendering Framework logo.
02 / PERSONAL GAME DEVELOPMENT

PROJECT 001

A personal game-development project. Public archival material includes legacy pre-alpha Windows builds described as experimental, unfinished, and evolving.

Game development3DExperimental
Case study ↗
Abstract visual for Project 001.
03 / GAME CONCEPT

PROJECT 001: CITIES

A city-building strategy game project/concept. Details are intentionally kept conservative where the supplied materials do not specify further development facts.

StrategyCity buildingConcept
Abstract city grid visual for Project 001: Cities.
04 / CREATIVE TECHNOLOGY

THESUSGHOST

A creative/game/technology project identity connected with Project 001 archival releases. This archive distinguishes public records from details that are not independently verified here.

CreativeGameTechnology
Public archive ↗
Abstract visual for TheSUSGhost.
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THE ARCHIVE KEEPS GROWING.

Projects are shown as they are: shipped, experimental, conceptual, unfinished, or still in motion.